![]() This base play was accompanied by some fantastically animated cut scenes they were kind of a mix of European animation and low-key anime. Mystere where, at the behest of one of the town’s denizens, they were to retrieve a certain “very special item.” (Doing my best to not be spolier-y.) The player’s progress through the village was measured by the completion of puzzles. Professor Layton and the Curious Village (PLCV) told the very British story of the aforementioned professor and his odd, youthful companion Luke’s adventures in the curious village of St. Professor Layton and the Curious Village cover art © Level-5, Nintendo ( source) Okay so that worm had to sit around, feast on thought compost, and wait for almost a year until I saw the game on sale at our local Gamestop and decided to by it, but still. But the Curious Village, with its droll humor and unusual look, had wormed its way into my mind. I mean brain teasers, logic puzzles, movement or slide puzzles, mathematical quizzes, or anything that requires the use of my overtaxed left brain. In late 2008, I remember seeing a review for it on X-Play and it seemed highly enjoyable, but…puzzles? I’m not so good at those, and I don’t mean the actual cardboard puzzles that come in boxes and will forever perpetuate the legacy of Thomas Kinkade (RIP). I don’t know exactly what prompted me to get Professor Layton and the Curious Village (2008) for the Nintendo DS.
0 Comments
Leave a Reply. |